Everything in Garden
long, bit more refined.
short, raw, impulsive thoughts
Books I've read and want to read
Writings, episodal
Animations, interactions and games
Revisiting UX handoffs in the age of AI
Why traditional design tools fall short for game interaction, and the resource wall that kept the real fix out of reach.
AI lowered the barrier to prototyping in code. Then came the harder question: in the codebase, or beside it?
No bias, three constraints, and the stack that quietly met all of them.
The method: think the task through like you're building it yourself, then hand AI the pieces, not the whole.