Through research-heavy and optimised design process, I help products to deliver great experiences for users.
Involved in all aspects of the product lifecycle, from brainstorming and defining requirements with PMs to designing and
testing interfaces, as well as working with engineers to make sure everything comes together just right.
Here are few
projects I worked at Zynga.
ZYNGA
ZYNGA
As an Associate User Experience Designer at Glu, Worked on multiple games and responsible for building features and optimizations by conducting play tests creating Wireframes, Prototypes, User flows, use cases, defining VFX and SFX for features.
GLU