Overview
Empires & Allies was a real-time strategy mobile game built around competitive play, alliance coordination, and long-term progression systems. I contributed across feature design, usability optimization, and systemic clarity within a live product environment.
Live Systems & Retention
Few live systems and retention frameworks reflecting the types of engagement and monetization architectures I contributed to. Specific implementation details are omitted due to confidentiality.
Veteran User Retention Systems
Battle Pass: Engagement + Monetization Loop
Feature Completion Optimization
Live Operations & Cadence Ownership
Alongside retention and monetization systems, I also optimized the UX production pipeline within Unity by introducing modular UI structures and clearer implementation patterns, enabling faster iteration and more efficient live feature rollouts.